The Biokinetic Path
In the world of the psychic there are many paths that one can take. Telekinesis, Divination, Telepathy even. But one of the more rare psychic disciplines in the world is the discipline of Biokinesis. A psychic who can manipulate their own bodies is a psychic who has an advantage over most others. A biokinetic is capable of twisting and manipulating the very blood in a person’s body, or their own. They can enhance their senses, or snuff another’s own senses. The ability to manipulate another’s and one’s own body down to the cell requires knowledge of the body and its inner workings to properly manipulate even a single cell. Not everyone can master this discipline as the other disciplines. A biokinetic should be regarded with respect, as they are masters of their bodies, and likely yours.
Bio Lightning
Description: The electrical currents that run through the brain of the psychic are suddenly made manifest at the fingertips of the biokinetic. Using their psychic powers, they are able to create the same electrical discharge their brains produce into the form of lightning that they can throw at their opponents.
Effect: Send a bolt of bio-energy to a target dealing damage.
Rank 1: Hits up to two (2) targets for light damage.
Cost: 188 deras
Rank 2: Hits up to three (3) targets for light damage.
Cost: 475 deras
Rank 3: Hits up to four (4) targets for medium damage.
Cost: 783 deras
Rank 4: Hits five (5) targets for medium damage.
Cost: 1,237 deras
Rank 5: Hits up to six (6) targets for heavy damage.
Cost: 1,734 deras
Threshold: N/A
Blood Gyser
Description: With a singular focus of effort, you as the biokinetic are able to locate the blood in the bodies of your target and make them erupt forth from every orifice in a vicious and gruesome display, akin to a fountain.
Effect: When active, each round sacrifice action to inflict opposed resistance. If you succeed, inflict Bleeding Condition.
Rank 1: Inflict Bleeding Condition 1.
Cost: 50 Deras
Rank 2: Inflict Bleeding Condition 1.
Cost: 165 deras
Rank 3: Inflict Bleeding Condition 2.
Cost: 495 deras
Rank 4: Inflict Bleeding Condition 3.
Cost: 838 deras
Rank 5: Inflict Bleeding Condition 4.
Cost: 1,374 deras
Threshold: N/A
Cell Mastery
Description: As a biokinetic, your mastery over your body is of fundamental importance. Using your mastery of your body, you are able to increase your immunities or increase your own physical strength. This power reflects mastery over the very cells in your body.
Effect: Activating this ability allows the Psychic to have full control over their own body and may attempt to control parts or all of another's body.
Immunity to Poisons
Immunity to Disease
Gain heavy Resistance against Torment
Rank 1: Able to activate one (1) effect and regrow cells (Recover light health).
Cost: 137 deras
Rank 2: Able to activate two (2) effects and increase damage resistance and health gain by a light amount.
Cost: 497 deras
Rank 3: Able to activate three (3) effects and increase damage resistance by a medium amount and recover a medium amount of health.
Cost: 738 deras
Rank 4: Able to activate four (4) effects and increase damage resistance and health gain by a medium amount.
Cost: 1,263 deras
Rank 5: Able to activate five (5) effects and increase damage resistance and health gain by a large amount.
Cost: 1,937 deras
Threshold: N/A
Flesh-Wrought
Description: With focus and control you are able to actually create necrosis in the target's flesh.
Effect: The psychic must make an action skill check depending on the Psychic's rank.
Rank 1: If target fails, target gains necrosis in an appendage.
Cost: 726 deras
Rank 2: If target fails, target gains necrosis in a limb.
Cost: 937 Deras
Rank 3: If target fails, target gains necrosis in a limb and an appendage.
Cost:
Rank 4: If target fails, target gains necrosis in up to half of their body.
Cost:
Rank 5: If target fails, target gains necrosis in up to most of their body.
Cost:
Threshold: N/A
Controlled Senses
Description: You focus your will and enhance your senses beyond that of a normal human, extending them, and yourself, to the level of even some of the most capable of Lycans.
Effect: When making a check while this power is active, the psychic gains an increase in proficiency for their senses.
Cost: 847 deras
Threshold: N/A
Furious Fists
Description: You force your body to pump adrenaline, your muscles to expand and grow in your fists, and your flesh somewhat harden like bone, and grant yourself a vicious boost to your own melee combat capabilities.
Effect: While this power is active, increase strength or psychic proficiency. No weapons may be used with this skill.
Rank 1: Increase either strength or psychic proficiency for a bit of time by a light amount. (May choose only one or the other.)
Cost: 315 deras
Rank 2: Increase melee AND psychic strength by a light amount.
Cost: 743 deras
Rank 3: Increase melee and psychic strength by a medium amount.
Cost: 999 deras
Rank 4: Increase melee and psychic strength by a medium amount.
Cost: 1,387 deras
Rank 5: Increase melee and psychic strength by a large amount.
Cost: 1,813 deras
Threshold: N/A
Regeneration
Description: You knit your flesh back together, focusing to fuse flesh, tissue and even whole limbs back together, as your cells repair themselves.
Effect: Each round this power is active, remove an amount of damage. Once all damage is removed, limbs will grow back. The caster can even regrow limbs already fitted with a prosthetic if the prosthetic is removed first.
Rank 1: Remove a light amount of damage each round.
Cost: 284 deras
Rank 2: Remove a light amount of damage each round.
Cost: 656 deras
Rank 3: Remove a medium amount of damage each round.
Cost: 1,974 deras
Rank 4: Remove a medium amount of damage each round.
Cost: 2,217 deras
Rank 5: Remove all amounts of damage by the end of the encounter.
Cost: 2,973 deras
Threshold: N/A
Knit Flesh
Description: With focused discipline, you are able to concentrate long enough to actually focus your will into healing the wounds of a single target, knitting their flesh with your mind, their tissues.
Effect: Target of this power heals an amount of damage.
Rank 1: Target of this power is healed for a light amount of damage.
Cost: 678 deras
Rank 2: Target of this power is healed for a light amount of damage.
Cost: 980 deras
Rank 3: Target of this power is healed for a medium amount of damage.
Cost: 1,274 deras
Rank 4: Target of this power is healed for a medium amount of damage.
Cost: 1,923 deras
Rank 5: Target of this power is healed for all damage by the end of the encounter.
Cost: 2,373 Deras
Threshold: N/A
Mold Flesh
Description: A true master of biokinesis is able to mold their flesh into something that is beyond the realms of imagination. With this mastery, you are able to mold your flesh, to make your bones malleable, and able to take on the flesh of a beast or even increase your own strength and endurance.
Effect: When active, choose one of the following:
Change shape to any humanoid shape and gain one strength/ability and one weakness from that race.
Select any beast/mount and shift to that beast/mount.
Gain additional health.
Threshold: N/A
Toxin Expulsion
Description: You focus inwards, your psychic will finding the toxins that run through your body and you secrete them from your skin. Master of your own immune system, you are able to expel toxins from your body.
Effect: Sacrifice a turn to expel toxin or disease from the body (remove poison or disease) condition.
Rank 1: Sacrifice one turn to remove one (1) toxin or disease.
Cost: 439
Rank 2: Sacrifice two turns to remove two (2) toxins or diseases.
Cost: 984 deras
Rank 3: Sacrifice three turns to remove three (3) toxins or diseases.
Cost: 1,092 deras
Rank 4: Sacrifice four turns to remove four (4) toxins or diseases.
Cost: 1,628 deras
Rank 5: Sacrifice five turns to remove all toxins or diseases by the end of the encounter.
Cost: 3,832 deras
Threshold: N/A
Bio Lightning
Description: The electrical currents that run through the brain of the psychic are suddenly made manifest at the fingertips of the biokinetic. Using their psychic powers, they are able to create the same electrical discharge their brains produce into the form of lightning that they can throw at their opponents.
Effect: Send a bolt of bio-energy to a target dealing damage.
Rank 1: Hits up to two (2) targets for light damage.
Cost: 188 deras
Rank 2: Hits up to three (3) targets for light damage.
Cost: 475 deras
Rank 3: Hits up to four (4) targets for medium damage.
Cost: 783 deras
Rank 4: Hits five (5) targets for medium damage.
Cost: 1,237 deras
Rank 5: Hits up to six (6) targets for heavy damage.
Cost: 1,734 deras
Threshold: N/A
Blood Gyser
Description: With a singular focus of effort, you as the biokinetic are able to locate the blood in the bodies of your target and make them erupt forth from every orifice in a vicious and gruesome display, akin to a fountain.
Effect: When active, each round sacrifice action to inflict opposed resistance. If you succeed, inflict Bleeding Condition.
Rank 1: Inflict Bleeding Condition 1.
Cost: 50 Deras
Rank 2: Inflict Bleeding Condition 1.
Cost: 165 deras
Rank 3: Inflict Bleeding Condition 2.
Cost: 495 deras
Rank 4: Inflict Bleeding Condition 3.
Cost: 838 deras
Rank 5: Inflict Bleeding Condition 4.
Cost: 1,374 deras
Threshold: N/A
Cell Mastery
Description: As a biokinetic, your mastery over your body is of fundamental importance. Using your mastery of your body, you are able to increase your immunities or increase your own physical strength. This power reflects mastery over the very cells in your body.
Effect: Activating this ability allows the Psychic to have full control over their own body and may attempt to control parts or all of another's body.
Immunity to Poisons
Immunity to Disease
Gain heavy Resistance against Torment
Rank 1: Able to activate one (1) effect and regrow cells (Recover light health).
Cost: 137 deras
Rank 2: Able to activate two (2) effects and increase damage resistance and health gain by a light amount.
Cost: 497 deras
Rank 3: Able to activate three (3) effects and increase damage resistance by a medium amount and recover a medium amount of health.
Cost: 738 deras
Rank 4: Able to activate four (4) effects and increase damage resistance and health gain by a medium amount.
Cost: 1,263 deras
Rank 5: Able to activate five (5) effects and increase damage resistance and health gain by a large amount.
Cost: 1,937 deras
Threshold: N/A
Flesh-Wrought
Description: With focus and control you are able to actually create necrosis in the target's flesh.
Effect: The psychic must make an action skill check depending on the Psychic's rank.
Rank 1: If target fails, target gains necrosis in an appendage.
Cost: 726 deras
Rank 2: If target fails, target gains necrosis in a limb.
Cost: 937 Deras
Rank 3: If target fails, target gains necrosis in a limb and an appendage.
Cost:
Rank 4: If target fails, target gains necrosis in up to half of their body.
Cost:
Rank 5: If target fails, target gains necrosis in up to most of their body.
Cost:
Threshold: N/A
Controlled Senses
Description: You focus your will and enhance your senses beyond that of a normal human, extending them, and yourself, to the level of even some of the most capable of Lycans.
Effect: When making a check while this power is active, the psychic gains an increase in proficiency for their senses.
Cost: 847 deras
Threshold: N/A
Furious Fists
Description: You force your body to pump adrenaline, your muscles to expand and grow in your fists, and your flesh somewhat harden like bone, and grant yourself a vicious boost to your own melee combat capabilities.
Effect: While this power is active, increase strength or psychic proficiency. No weapons may be used with this skill.
Rank 1: Increase either strength or psychic proficiency for a bit of time by a light amount. (May choose only one or the other.)
Cost: 315 deras
Rank 2: Increase melee AND psychic strength by a light amount.
Cost: 743 deras
Rank 3: Increase melee and psychic strength by a medium amount.
Cost: 999 deras
Rank 4: Increase melee and psychic strength by a medium amount.
Cost: 1,387 deras
Rank 5: Increase melee and psychic strength by a large amount.
Cost: 1,813 deras
Threshold: N/A
Regeneration
Description: You knit your flesh back together, focusing to fuse flesh, tissue and even whole limbs back together, as your cells repair themselves.
Effect: Each round this power is active, remove an amount of damage. Once all damage is removed, limbs will grow back. The caster can even regrow limbs already fitted with a prosthetic if the prosthetic is removed first.
Rank 1: Remove a light amount of damage each round.
Cost: 284 deras
Rank 2: Remove a light amount of damage each round.
Cost: 656 deras
Rank 3: Remove a medium amount of damage each round.
Cost: 1,974 deras
Rank 4: Remove a medium amount of damage each round.
Cost: 2,217 deras
Rank 5: Remove all amounts of damage by the end of the encounter.
Cost: 2,973 deras
Threshold: N/A
Knit Flesh
Description: With focused discipline, you are able to concentrate long enough to actually focus your will into healing the wounds of a single target, knitting their flesh with your mind, their tissues.
Effect: Target of this power heals an amount of damage.
Rank 1: Target of this power is healed for a light amount of damage.
Cost: 678 deras
Rank 2: Target of this power is healed for a light amount of damage.
Cost: 980 deras
Rank 3: Target of this power is healed for a medium amount of damage.
Cost: 1,274 deras
Rank 4: Target of this power is healed for a medium amount of damage.
Cost: 1,923 deras
Rank 5: Target of this power is healed for all damage by the end of the encounter.
Cost: 2,373 Deras
Threshold: N/A
Mold Flesh
Description: A true master of biokinesis is able to mold their flesh into something that is beyond the realms of imagination. With this mastery, you are able to mold your flesh, to make your bones malleable, and able to take on the flesh of a beast or even increase your own strength and endurance.
Effect: When active, choose one of the following:
Change shape to any humanoid shape and gain one strength/ability and one weakness from that race.
Select any beast/mount and shift to that beast/mount.
Gain additional health.
Threshold: N/A
Toxin Expulsion
Description: You focus inwards, your psychic will finding the toxins that run through your body and you secrete them from your skin. Master of your own immune system, you are able to expel toxins from your body.
Effect: Sacrifice a turn to expel toxin or disease from the body (remove poison or disease) condition.
Rank 1: Sacrifice one turn to remove one (1) toxin or disease.
Cost: 439
Rank 2: Sacrifice two turns to remove two (2) toxins or diseases.
Cost: 984 deras
Rank 3: Sacrifice three turns to remove three (3) toxins or diseases.
Cost: 1,092 deras
Rank 4: Sacrifice four turns to remove four (4) toxins or diseases.
Cost: 1,628 deras
Rank 5: Sacrifice five turns to remove all toxins or diseases by the end of the encounter.
Cost: 3,832 deras
Threshold: N/A