Enchanting
“I never before have seen such wondrous magicks woven into such a dangerous artifact!”
Unknown Enchanter
Unknown Enchanter
In the Empire there are always individuals who wonder how they can get their hands on some really powerful items and artifacts! However, there isn’t always a ready and available item simply waiting to be grabbed! So we proudly introduce, Enchanting.
Enchanting works in tandem with blacksmithing. In the Meztrailov Empire a blacksmith doesn’t create a magickal weapon or a set of armor. Instead they create an armor that resembles these properties, some of the finest craft anyone will ever lay eyes on. However, for adding enhancements, things to make the weapon even more dangerous, the blacksmith will need to send the sword to an Enchanter for Enchanting. Most Enchanters are Magian who have honed their craft over years of trial and error, however, some are simply individuals who never followed through with more than imbuing a weapon or item with magickal power.
Enchanting works in tandem with blacksmithing. In the Meztrailov Empire a blacksmith doesn’t create a magickal weapon or a set of armor. Instead they create an armor that resembles these properties, some of the finest craft anyone will ever lay eyes on. However, for adding enhancements, things to make the weapon even more dangerous, the blacksmith will need to send the sword to an Enchanter for Enchanting. Most Enchanters are Magian who have honed their craft over years of trial and error, however, some are simply individuals who never followed through with more than imbuing a weapon or item with magickal power.
Please Note the Following
- You are required to take Basic Skill Profession - Enchanting and have a Magian rank of level one in order to be an enchanter.
- You are not required to own a shop (though this would help you out immensely with profits).
- Time reflected in enchanting is represented in real time. One day spent crafting out of character is represented as one day in character unless told differently.
- All attempts of enchanting may be done on the forums, through email, or even in private and public rooms if you really want to sit there and count the number of words (we suggest using notepad, MS Word, or Open Office to track word counts).
- Anything less than the word count will be considered a failed crafting attempt, even if it is missed by only one word.
- When enchanting, you may only enchant any item as high as your current level of enchanting.
- Posts for Enchanting can be posted on the message boards section of the Forums or emailed directly to [email protected].
- If you enchant a blessed item, the enchantments you can add to the item are reduced by one (1). Equally, if an enchanted item is blessed, the blessing will overwrite one (1) enchantment.
When enchanting, a word count plus an aether pool count are factored into the creation of the item. When you enchant, you are taking a previously enchanted or non-enchanted item and adding new magicks or reinforcing old ones to make something new, or restore power. Enchanting has many different purposes.
Novice Enchanting
Capabilities: Basic Weapon/Armor/Accessories.
Requirements for Successful Enchantment: 200 Words and 24 hours.
Effect: Confers one (1) Enchantment on the Weapon/Armor/Accessory.
Advancement to Amateur: 12 successful enchanting attempts.
Amateur Enchanter
Capabilities: Advanced Armor/Advanced Weapons/Accessories.
Requirements for a Successful Enchantment: 400 words and 3 days to complete.
Effect: Confers two (2) Enchantments to Weapons/Armor/Accessories.
Enchantment Upgrade:
Novice to Amateur: 300 words and 2 days to complete.
Advancement to Journeyman: 24 successful enchanting attempts.
Journeyman Enchanter
This rank allows for the ability to enchant more advanced armors, weapons and accessories. However, it will also take more time and power to create and enchantment for these.
Requirements for Successful Enchantment: 600 words and 5 days to complete.
Effect: Confers three (3) Enchantments to Weapons/Armor/Accessories.
Enchantment Upgrade:
Novice to Journeyman: 600 words and 3 days to complete.
Amateur to Journeyman: 450 words and 4 days to complete.
Advancement to Enchanter: 48 successful enchanting attempts.
Enchanter
The Enchanter knows his way around the magickal weave, even if he doesn’t know the proper spells to throw around and sling. At this level, the Enchanter is capable of weaving multiple magickal elemental properties into the items in question.
Requirements for Successful Enchantment: 800 words and 7 days to complete.
Effect: Confers four (4) Enchantments to Weapons/Armor/Accessories.
Enchantment Upgrade: Items being upgraded from Novice to Amateur tiers of enchanting can be upgraded twice as fast to Journeyman for half the enchanting time, aether cost and word count.
Journeymen to Enchanter: 600 words and 6 days to complete.
Advancement to Weaver: 75 successful enchanting attempts.
Weaver
Requirements for Successful Enchantment: 1,200 words and 14 days to complete.
Effect: Confers five (5) Enchantments to Weapons/Armor/Accessories.
Enchantment Upgrade: Items being upgraded from Novice, Amateur, and Journeyman tiers of enchanting can be upgraded in as little as half the words, aether points, and days it would take at that level.
Enchanter to Weaver: 1,000 words and 12 days to complete.
Advancement to Master Enchanter: 115 successful enchanting attempts.
Master Enchanter:
Requirements for Successful Enchantment: 2,000 word count and 30 days to complete.
Effect: Confers six (6) Enchantments to Weapons/Armor/Accessories.
Enchantment Upgrade: Master Enchanters can update Novice, Amateur, Journeyman, and Enchanter enchantments for half the cost.
Weaver to Master Enchanter: 1,700 words and 14 days.
Novice Enchanting
Capabilities: Basic Weapon/Armor/Accessories.
Requirements for Successful Enchantment: 200 Words and 24 hours.
Effect: Confers one (1) Enchantment on the Weapon/Armor/Accessory.
Advancement to Amateur: 12 successful enchanting attempts.
Amateur Enchanter
Capabilities: Advanced Armor/Advanced Weapons/Accessories.
Requirements for a Successful Enchantment: 400 words and 3 days to complete.
Effect: Confers two (2) Enchantments to Weapons/Armor/Accessories.
Enchantment Upgrade:
Novice to Amateur: 300 words and 2 days to complete.
Advancement to Journeyman: 24 successful enchanting attempts.
Journeyman Enchanter
This rank allows for the ability to enchant more advanced armors, weapons and accessories. However, it will also take more time and power to create and enchantment for these.
Requirements for Successful Enchantment: 600 words and 5 days to complete.
Effect: Confers three (3) Enchantments to Weapons/Armor/Accessories.
Enchantment Upgrade:
Novice to Journeyman: 600 words and 3 days to complete.
Amateur to Journeyman: 450 words and 4 days to complete.
Advancement to Enchanter: 48 successful enchanting attempts.
Enchanter
The Enchanter knows his way around the magickal weave, even if he doesn’t know the proper spells to throw around and sling. At this level, the Enchanter is capable of weaving multiple magickal elemental properties into the items in question.
Requirements for Successful Enchantment: 800 words and 7 days to complete.
Effect: Confers four (4) Enchantments to Weapons/Armor/Accessories.
Enchantment Upgrade: Items being upgraded from Novice to Amateur tiers of enchanting can be upgraded twice as fast to Journeyman for half the enchanting time, aether cost and word count.
Journeymen to Enchanter: 600 words and 6 days to complete.
Advancement to Weaver: 75 successful enchanting attempts.
Weaver
Requirements for Successful Enchantment: 1,200 words and 14 days to complete.
Effect: Confers five (5) Enchantments to Weapons/Armor/Accessories.
Enchantment Upgrade: Items being upgraded from Novice, Amateur, and Journeyman tiers of enchanting can be upgraded in as little as half the words, aether points, and days it would take at that level.
Enchanter to Weaver: 1,000 words and 12 days to complete.
Advancement to Master Enchanter: 115 successful enchanting attempts.
Master Enchanter:
Requirements for Successful Enchantment: 2,000 word count and 30 days to complete.
Effect: Confers six (6) Enchantments to Weapons/Armor/Accessories.
Enchantment Upgrade: Master Enchanters can update Novice, Amateur, Journeyman, and Enchanter enchantments for half the cost.
Weaver to Master Enchanter: 1,700 words and 14 days.