Magick Casting and Power and Rankings
Adept [Rank One]: Though Adept is the first
Apprentice [Rank Two]:
Neophyte [Rank Three]:
Dedicate [Rank Four]:
Magian [Rank Five]:
Master [Rank Six]:
Archmage [Rank Seven]:
Arcane Master [Rank Eight]:
Apprentice [Rank Two]:
Neophyte [Rank Three]:
Dedicate [Rank Four]:
Magian [Rank Five]:
Master [Rank Six]:
Archmage [Rank Seven]:
Arcane Master [Rank Eight]:
Backlashing Magicks
Despite a Mages best intent, Spells just don't always work out the way they want it to. And in those cases, there is Backlashing Magicks. Backlashing of Magicks is not always horrible and, sadly, it's not always so trivial.
Backlashing Magick happens from least horrible to most horrible. Lower ranking Mages normally only do minor Backlashing Magicks. For Mages ranking from Adept to Dedicate they will cause a minor backlash effect when they miscast. [Miscast is at the discretion of the SL runner or the DM.]
Despite a Mages best intent, Spells just don't always work out the way they want it to. And in those cases, there is Backlashing Magicks. Backlashing of Magicks is not always horrible and, sadly, it's not always so trivial.
Backlashing Magick happens from least horrible to most horrible. Lower ranking Mages normally only do minor Backlashing Magicks. For Mages ranking from Adept to Dedicate they will cause a minor backlash effect when they miscast. [Miscast is at the discretion of the SL runner or the DM.]
Backlash Effect
The spell simply discharges harmlessly to the air.
The spell causes a sudden flash of white blinding light and the Mage is blinded for one (1) hour.
The spell backfires and turns the Mage blue from head to toe for 24 (mun) hours.
Magickal energies discharge forcing the caster to speak gibberish for 3 (mun) hours.
The backlashing magicks enhance the body causing a random limb to double in size for 2 (mun) hours.
Magickal energies discharge throughout the Mage's body and they lose control over their bowels for two (2) turns.
The spell causes a sudden flash of white blinding light and the Mage is blinded for one (1) hour.
The spell backfires and turns the Mage blue from head to toe for 24 (mun) hours.
Magickal energies discharge forcing the caster to speak gibberish for 3 (mun) hours.
The backlashing magicks enhance the body causing a random limb to double in size for 2 (mun) hours.
Magickal energies discharge throughout the Mage's body and they lose control over their bowels for two (2) turns.
Higher ranking Mages will end up doing major Backlashing Magicks. Creating more of a risk to not only the Mage him/herself but also those around them. For Mages ranking Magician to Arcane Master they will roll 1d10 on the backlashing magicks chart.
Backlash Effect
The Mage loses control of the spell and it backlashes on them to such a degree that they burn themselves cause second to third degree burns to themselves for the effort.
The aether refuses to be controlled and rebels striking the Mage and all party members present at the time with blindness for 4 hours.
The Aether is too wild and lashes out striking a random party member for
The magick builds and lets loose a massive backlash to the Mage with such force that the Mage loses one (1) spell from their memory. (Spell lost is determined by the DM.)
The backlash of energies causes all party members to become violently ill. Magicks inflict Poison Condition for three (3) hours. Does not ignore immunities.
The Mage's focus of energy is too much and accidentally transports themselves to the highest mountain in Rosemerrow with no use of their magicks to get back.
The backlashing magicks feel like an internal explosion and its with a sudden groan, lurch, and vomiting episode that the Mage realizes they no longer have access to the Aether completely. For game affects the Mage loses access to the Aether for three (3) (mun) days.
The magickal energies discharge strangely turning some random object into a Greater Summoned Creature.
The backlash of energy discharges and randomly turns one party member into a tree stump one (mun) hour for every rank the mage is. [Mage is rank 7, the player is a tree stump for seven hours.]
The magickal energy whips up in a violent torrent. The Mage feels every nerve suddenly explode violently as blood juts from the eyes and ears like an intense pressure. Organs explode as sheer raw energy suddenly manifests and destroys everything and everyone in a twelve mile radius. The Mage, the party, and all enemies are instantly slain.
The aether refuses to be controlled and rebels striking the Mage and all party members present at the time with blindness for 4 hours.
The Aether is too wild and lashes out striking a random party member for
The magick builds and lets loose a massive backlash to the Mage with such force that the Mage loses one (1) spell from their memory. (Spell lost is determined by the DM.)
The backlash of energies causes all party members to become violently ill. Magicks inflict Poison Condition for three (3) hours. Does not ignore immunities.
The Mage's focus of energy is too much and accidentally transports themselves to the highest mountain in Rosemerrow with no use of their magicks to get back.
The backlashing magicks feel like an internal explosion and its with a sudden groan, lurch, and vomiting episode that the Mage realizes they no longer have access to the Aether completely. For game affects the Mage loses access to the Aether for three (3) (mun) days.
The magickal energies discharge strangely turning some random object into a Greater Summoned Creature.
The backlash of energy discharges and randomly turns one party member into a tree stump one (mun) hour for every rank the mage is. [Mage is rank 7, the player is a tree stump for seven hours.]
The magickal energy whips up in a violent torrent. The Mage feels every nerve suddenly explode violently as blood juts from the eyes and ears like an intense pressure. Organs explode as sheer raw energy suddenly manifests and destroys everything and everyone in a twelve mile radius. The Mage, the party, and all enemies are instantly slain.