Conjuration Spells
Many mages strive to be resourceful for themselves and the empire. Those who choose to excel at conjuration can summon something as simple as a place to stay for the night, but they may also do great things, such as utilize their magickal abilities to construct great buildings, monuments, and terrible or beautiful images that move the mind and spirit of friend and foe alike. A Dedicate is a true arbiter and stylist of the magickal craft; one who creates both real and ethereal forms to sway a battle or to instill fear or pride. Many Dedicate abilities stand solidly on their own; others are meant to complement allies or cause confusion to foes using a guiding hand of magick.
Conjuration Rank
Adept
Apprentice Neophyte Dedicate Magician Mage Archmage Arcane Master |
Action Skill Check
1 - 5 = Easy
6 - 10 = Average 11 - 15 = Hard 16 - 20 = Legendary |
Spells
Adept:
Create Cover
Description:
Effect: Creates a single rampart for ally to use as cover in battle. Defends against frontal attacks only. Provides light cover for 2 rounds.
Purchase Cost: 600 Deras
Basic Trap
Description:
Effect: Conjure up to three basic traps and hide them in your present environment.
Purchase Cost: 600 Deras
Conjure a Brew
Description: Thirsty? Then conjure yourself a drink!
Effect: Able to summon a drink that will replenish light health. (Able to stack twice in one encounter.)
Purchase Cost: 600 Deras
Apprentice:
It’s a Trap!
Description:
Effect: Create and place up to five traps in an area. (Area they are placed are determined by DM.)
Purchase Cost: 800 Deras
Conjure Basic Hardened Sword
Description:
Effect: Summon a sword, quiver of arrows, or melee weapon. Adds light damage to object. Lasts 3 turns.
Purchase Cost: 800 Deras
Permanent Structure – Basic
Description:
Effect: Create a basic permanent structure. Examples include a market stall or lean to shelter.
Purchase Cost: 800 Deras
Dust and Sand
Description:
Effect: Shoots particles at single target, blinding him or her for 1d3 turns. Particles may appear in accordance with caster (black powder, glitter, etc. acceptable).
Purchase Cost: 800 Deras
Neophyte:
Magian’s Shield
Description:
Effect: Conjure a transparent or magickal shield to cover an ally. Shield covers frontal attacks only and provides light defense. Single target only.
Purchase Cost: 1,600 Deras
Basic Transport
Description:
Effect: Summon a basic mode or component of transportation. Examples include: horse, cart, wheelbarrow.
Purchase Cost: 1,600 Deras
Conjure Lesser Familiar
Description:
Effect: Conjure a basic magickal creature no larger than a wolf. Creature lasts 4 turns, does medium damage, and has medium health. Only one protector per Neophyte may be active at any time. Protector acts on the Neophyte’s round and may be used to deflect attacks and absorb damage which would otherwise cause casting interrupts.
Purchase Cost: 1,600 Deras
Dedicate:
Conjure an Advanced Hardened Sword
Description:
Effect: Conjure a strong Hardened Sword dealing medium damage. Lasts 1d4 turns (rolled for by DM).
Purchase Cost: 2,500 Deras
Fog of War
Description:
Effect: Creates an isolated area of fog for purposes of confusion or concealment. May affect up to 1d4 (rolled for by DM) enemies and conceal the party within the area of the targets. Lasts 4 rounds. First ally of Caster to attack banishes the Fog.
Purchase Cost: 2,500 Deras
Secure Perimeter
Description:
Effect: Conjure as many traps needed to secure a perimeter up to 100 yards from Caster's current location. Area may include structures within.
Purchase Cost: 2,500 Deras
Magician:
Mute
Description:
Effect: Mutes a single target no larger than a horse. Can be used on humanoids including self.
Purchase Cost: 5,000 Deras
Something To Write Home About
Description:
Effect: Sends a chest full of items ( up to 20 items rolled for by DM) home from any location. Successful cast includes conjuration of the chest. Home is defined as a caster’s abode or permanent encampment (steady room at an inn, property owned, office).
Purchase Cost: 5,000 Deras
Wall of Will
Description:
Effect: Conjure a wall up to 75 feet tall and 30 feet wide. Wall may be made of any natural element. Lasts 4 rounds or until disbanded by mage (at no additional cost).
Purchase Cost: 5,000 Deras
Aether Banquet
Description:
Effect: Conjure a basic, nutritional meal for up to 6 individuals. Includes beverages.
Purchase Cost: 5,000 Deras
Mage:
Basic Shelter
Description:
Effect: Create a basic, unsecured, temporary shelter. Sleeps up to three and provides basic shelter from basic elements such as rain and snow. Duration: 2 hours. Mage may recast this spell to maintain standing structure only when the spell is on the verge of ending. Mage may deconstruct the shelter at will, but only if he or she is the mage who originally cast the spell.
Purchase Cost: 7,500 Deras
Hidden Friend
Description:
Effect: Use magic to conceal a small object, person, or animal (no larger than a horse). Single target spell. Concealment lasts 30 minutes or until target moves. Target must be willing. Can be used on self.
Purchase Cost: 7,500 Deras
Conjure Basic Image
Description:
Effect: Create a basic shadow or illusion lasting 1d3 rounds. Image cannot attack or take damage and is under the Mage’s control. Mage can disband image at will.
Purchase Cost: 7,500 Deras
Arch Mage:
Alter Terrain
Description:
Effect: Changes terrain of up to one square mile. Land terrain can change to rocks, mud, sand, etc. This spell can make water murky or change water from freshwater to saltwater. This spell cannot be used to change terrain into a lake or a fire pit and is used at DM’s discretion. Lasts 30 minutes or until mage willingly dispels.
Purchase Cost: 15,000 Deras
Magian’s Ascension
Description:
Effect: Provide stable ascending ramp, ladder, stairway, or bridge up to 250 feet in length. This spell may stack (you can cast it two times successfully to obtain an ascending bridge of 500 feet).
Purchase Cost: 15,000 Deras
Permanent Structure – Advanced
Description:
Effect: Create a complex permanent structure. Examples include an unfurnished house or a 70 foot monument.
Purchase Cost: 15,000 Deras
Magian’s Wings
Description:
Effect: Create and utilize one set of wings for self or willing target. Wings last 6 turns and may be maintained with an additional successful cast. The wings’ appearance is determined by the caster. (Can only be used twice during an encounter.)
Purchase Cost: 15,000 Deras
Reveal Enemy
Description:
Effect: Reveals a single hidden enemy. Works on enemies concealed by magick or those simply hiding in trees. Target must be neutral or declared foe.
Purchase Cost: 15,000 Deras
Massive Mute
Description:
Effect: Mutes up to 10 targets simultaneously with this spell. Note: Horse and rider count as two separate targets. Spell can include self. There are no target size limitations to this spell.
Purchase Cost: 15,000 Deras
Conjure Detailed Image
Description:
Effect: Create a detailed, lifelike image such as a humanoid. Image cannot talk, but can attempt to interact with (threaten, seduce) someone.
Purchase Cost: 15,000 Deras
Hidden Hive
Description:
Effect: Hide up to 15 willing targets simultaneously with this spell. Note: Horse and rider count as two separate targets. Spell can include self. There are no target size limitations to this spell.
Purchase Cost: 15,000 Deras
Medium Shelter
Description:
Effect: Construct a medium, lightly-decorated, temporary shelter offering basic comfort to inhabitants. Sleeps up to five and includes blankets. Duration: 6 hours. Provides shelter against basic elements including heavy rain and moderate winds. Mage may recast this spell to maintain standing structure only on the verge of the spell ending. Mage may deconstruct the shelter at will by the Mage who casted it.
Purchase Cost: 15,000 Deras
Arcane Master:
Feast of the Favored
Description:
Effect: Create a grand buffet-style feast for up to 50 individuals. Includes beverages.
Purchase Cost: 25,000 Deras
Favor the Fields
Description:
Effect: Cause food to grow more rapidly and plentifully for one season. This spell covers the area of approximately one farm. Produces immediate harvest and heals blighted crops.
Purchase Cost: 25,000 Deras
Advanced Shelter
Description:
Effect: Create a temporary shelter large enough to house up to 12 people. Includes comforts such as blankets and a fire. Provides shelter from heavy winds and rains. Duration: 10 hours. Mage may recast this spell to maintain standing structure only when the spell is on the verge of ending. Mage may deconstruct the shelter at will but only if he or she is the mage who originally cast the spell.
Purchase Cost: 25,000 Deras
Conjure Airship
Description:
Effect: Create a small, temporary airship. Holds 20 people plus crew. Duration: 24 hours. Spell may be recast to maintain original conjuration.
Purchase Cost: 25,000 Deras
Adept:
Create Cover
Description:
Effect: Creates a single rampart for ally to use as cover in battle. Defends against frontal attacks only. Provides light cover for 2 rounds.
Purchase Cost: 600 Deras
Basic Trap
Description:
Effect: Conjure up to three basic traps and hide them in your present environment.
Purchase Cost: 600 Deras
Conjure a Brew
Description: Thirsty? Then conjure yourself a drink!
Effect: Able to summon a drink that will replenish light health. (Able to stack twice in one encounter.)
Purchase Cost: 600 Deras
Apprentice:
It’s a Trap!
Description:
Effect: Create and place up to five traps in an area. (Area they are placed are determined by DM.)
Purchase Cost: 800 Deras
Conjure Basic Hardened Sword
Description:
Effect: Summon a sword, quiver of arrows, or melee weapon. Adds light damage to object. Lasts 3 turns.
Purchase Cost: 800 Deras
Permanent Structure – Basic
Description:
Effect: Create a basic permanent structure. Examples include a market stall or lean to shelter.
Purchase Cost: 800 Deras
Dust and Sand
Description:
Effect: Shoots particles at single target, blinding him or her for 1d3 turns. Particles may appear in accordance with caster (black powder, glitter, etc. acceptable).
Purchase Cost: 800 Deras
Neophyte:
Magian’s Shield
Description:
Effect: Conjure a transparent or magickal shield to cover an ally. Shield covers frontal attacks only and provides light defense. Single target only.
Purchase Cost: 1,600 Deras
Basic Transport
Description:
Effect: Summon a basic mode or component of transportation. Examples include: horse, cart, wheelbarrow.
Purchase Cost: 1,600 Deras
Conjure Lesser Familiar
Description:
Effect: Conjure a basic magickal creature no larger than a wolf. Creature lasts 4 turns, does medium damage, and has medium health. Only one protector per Neophyte may be active at any time. Protector acts on the Neophyte’s round and may be used to deflect attacks and absorb damage which would otherwise cause casting interrupts.
Purchase Cost: 1,600 Deras
Dedicate:
Conjure an Advanced Hardened Sword
Description:
Effect: Conjure a strong Hardened Sword dealing medium damage. Lasts 1d4 turns (rolled for by DM).
Purchase Cost: 2,500 Deras
Fog of War
Description:
Effect: Creates an isolated area of fog for purposes of confusion or concealment. May affect up to 1d4 (rolled for by DM) enemies and conceal the party within the area of the targets. Lasts 4 rounds. First ally of Caster to attack banishes the Fog.
Purchase Cost: 2,500 Deras
Secure Perimeter
Description:
Effect: Conjure as many traps needed to secure a perimeter up to 100 yards from Caster's current location. Area may include structures within.
Purchase Cost: 2,500 Deras
Magician:
Mute
Description:
Effect: Mutes a single target no larger than a horse. Can be used on humanoids including self.
Purchase Cost: 5,000 Deras
Something To Write Home About
Description:
Effect: Sends a chest full of items ( up to 20 items rolled for by DM) home from any location. Successful cast includes conjuration of the chest. Home is defined as a caster’s abode or permanent encampment (steady room at an inn, property owned, office).
Purchase Cost: 5,000 Deras
Wall of Will
Description:
Effect: Conjure a wall up to 75 feet tall and 30 feet wide. Wall may be made of any natural element. Lasts 4 rounds or until disbanded by mage (at no additional cost).
Purchase Cost: 5,000 Deras
Aether Banquet
Description:
Effect: Conjure a basic, nutritional meal for up to 6 individuals. Includes beverages.
Purchase Cost: 5,000 Deras
Mage:
Basic Shelter
Description:
Effect: Create a basic, unsecured, temporary shelter. Sleeps up to three and provides basic shelter from basic elements such as rain and snow. Duration: 2 hours. Mage may recast this spell to maintain standing structure only when the spell is on the verge of ending. Mage may deconstruct the shelter at will, but only if he or she is the mage who originally cast the spell.
Purchase Cost: 7,500 Deras
Hidden Friend
Description:
Effect: Use magic to conceal a small object, person, or animal (no larger than a horse). Single target spell. Concealment lasts 30 minutes or until target moves. Target must be willing. Can be used on self.
Purchase Cost: 7,500 Deras
Conjure Basic Image
Description:
Effect: Create a basic shadow or illusion lasting 1d3 rounds. Image cannot attack or take damage and is under the Mage’s control. Mage can disband image at will.
Purchase Cost: 7,500 Deras
Arch Mage:
Alter Terrain
Description:
Effect: Changes terrain of up to one square mile. Land terrain can change to rocks, mud, sand, etc. This spell can make water murky or change water from freshwater to saltwater. This spell cannot be used to change terrain into a lake or a fire pit and is used at DM’s discretion. Lasts 30 minutes or until mage willingly dispels.
Purchase Cost: 15,000 Deras
Magian’s Ascension
Description:
Effect: Provide stable ascending ramp, ladder, stairway, or bridge up to 250 feet in length. This spell may stack (you can cast it two times successfully to obtain an ascending bridge of 500 feet).
Purchase Cost: 15,000 Deras
Permanent Structure – Advanced
Description:
Effect: Create a complex permanent structure. Examples include an unfurnished house or a 70 foot monument.
Purchase Cost: 15,000 Deras
Magian’s Wings
Description:
Effect: Create and utilize one set of wings for self or willing target. Wings last 6 turns and may be maintained with an additional successful cast. The wings’ appearance is determined by the caster. (Can only be used twice during an encounter.)
Purchase Cost: 15,000 Deras
Reveal Enemy
Description:
Effect: Reveals a single hidden enemy. Works on enemies concealed by magick or those simply hiding in trees. Target must be neutral or declared foe.
Purchase Cost: 15,000 Deras
Massive Mute
Description:
Effect: Mutes up to 10 targets simultaneously with this spell. Note: Horse and rider count as two separate targets. Spell can include self. There are no target size limitations to this spell.
Purchase Cost: 15,000 Deras
Conjure Detailed Image
Description:
Effect: Create a detailed, lifelike image such as a humanoid. Image cannot talk, but can attempt to interact with (threaten, seduce) someone.
Purchase Cost: 15,000 Deras
Hidden Hive
Description:
Effect: Hide up to 15 willing targets simultaneously with this spell. Note: Horse and rider count as two separate targets. Spell can include self. There are no target size limitations to this spell.
Purchase Cost: 15,000 Deras
Medium Shelter
Description:
Effect: Construct a medium, lightly-decorated, temporary shelter offering basic comfort to inhabitants. Sleeps up to five and includes blankets. Duration: 6 hours. Provides shelter against basic elements including heavy rain and moderate winds. Mage may recast this spell to maintain standing structure only on the verge of the spell ending. Mage may deconstruct the shelter at will by the Mage who casted it.
Purchase Cost: 15,000 Deras
Arcane Master:
Feast of the Favored
Description:
Effect: Create a grand buffet-style feast for up to 50 individuals. Includes beverages.
Purchase Cost: 25,000 Deras
Favor the Fields
Description:
Effect: Cause food to grow more rapidly and plentifully for one season. This spell covers the area of approximately one farm. Produces immediate harvest and heals blighted crops.
Purchase Cost: 25,000 Deras
Advanced Shelter
Description:
Effect: Create a temporary shelter large enough to house up to 12 people. Includes comforts such as blankets and a fire. Provides shelter from heavy winds and rains. Duration: 10 hours. Mage may recast this spell to maintain standing structure only when the spell is on the verge of ending. Mage may deconstruct the shelter at will but only if he or she is the mage who originally cast the spell.
Purchase Cost: 25,000 Deras
Conjure Airship
Description:
Effect: Create a small, temporary airship. Holds 20 people plus crew. Duration: 24 hours. Spell may be recast to maintain original conjuration.
Purchase Cost: 25,000 Deras