Automatons
One of the most unknown of races in the world, are the Automatons. Massive hulks of machinery meet man, they are the culmination of technology for the day and age. Built for tanking damage and giving damage, they look human. Bundles of woody fibers comprise the muscular system of an Automaton while a fluid fed through tubing nourishes and lubricates their systems. Their faces look human aside from the hinges to help with jaw movement, and the eyes that sometimes glow a different color with different intense emotions. Though looking alike, automatons still have differences aside from different types of materials that go into making them. For it's man and machine that join together as one. Taking from both to come up with something totally new.
Automatons
Racial Abilities
Racial Detriments
- Average Height: 6'0" - 9'0"
- Average Weight: 300 lbs - 3 tons
- Average Activation (Life) Span: 250 - 300 years
- Languages: Common, and Language from place of Origin
- Automaton Speed: Akin to a running Naucklir.
- An Automaton is naturally given a high defense as they are made of denser stuff rather than needing to be covered in any armor.
Racial Abilities
- War-machine’s Resolve: An Automaton will continue to fight even with the loss of limbs. They cannot fight if they are reduced to nothing but body parts, or a torso and a head. Otherwise, an Automaton will hop around on one leg to ensure their enemy is defeated.
- Juggernaut: When this mode is activated an Automaton will be able to barrel through pretty much anything to reach their target. It is very hard to slow down an Automaton in this mode of combat and they will run through multitudes of men that get in their way, friend or foe.
Racial Detriments
- Sentient Construct: Though as an Automaton you don't need to eat, breathe, drink, etc.....you will however have to enter a state of rest. All Automatons need these few hours of rest in order to recover from the energy loss.
- A chink is all it takes.... : Automatons are subject to artificial creation. Therein the explanation, if an Automaton is deemed unable to properly function then they will be placed under a state of decommission until such a time as the necessary Deras can be paid to have them repaired to full capacity. The Automaton may still be able to walk and or talk, but they will be unable to participate in missions or Wars.